October 29, 2011
October 24, 2011
Week 3 - Stitch Turnaround Copy
Hi guys, sorry for the late post.
Copy the Stitch turnarounds below by doing each step on a separate layer (of tracing paper). Remember to refer back to the previous exercises to help you execute this assignment. It is recommended that you look at Chris Sander's work for reference as he is the designer for Lilo & Stitch.
Technically you can make a successful copy using a grid and by measuring out the line relationships, so you really just mapping out points in a linear fashion. Conversely, by breaking the drawing down into different stages you can turn a linear drawing into a dimensional and substantial drawing. A lot of time character copies turn out poorly because they are missing the underlying structure on which the character is originally built from. The designer is not trying to trick you, he purposely design it in a way so that it can be translated by a team of artists. It might not be easy, but at least it'll be easier if you have an understanding of what you are replicating. If you run into issues, it's probably because you are going too fast.
*Note* These are the minimum number of layers I require, however you might find it helpful to have additional layers between these to help you resolve your drawings. Remember to check our forms and proportions. Did I mention check your proportions? CHECK YOUR PROPORTIONS!!
Good Luck!
The scan is broken off, but you might want to do it as a single horizontal strip for all 5 drawings.
Here's an additional model sheet for reference.
Copy the Stitch turnarounds below by doing each step on a separate layer (of tracing paper). Remember to refer back to the previous exercises to help you execute this assignment. It is recommended that you look at Chris Sander's work for reference as he is the designer for Lilo & Stitch.
Technically you can make a successful copy using a grid and by measuring out the line relationships, so you really just mapping out points in a linear fashion. Conversely, by breaking the drawing down into different stages you can turn a linear drawing into a dimensional and substantial drawing. A lot of time character copies turn out poorly because they are missing the underlying structure on which the character is originally built from. The designer is not trying to trick you, he purposely design it in a way so that it can be translated by a team of artists. It might not be easy, but at least it'll be easier if you have an understanding of what you are replicating. If you run into issues, it's probably because you are going too fast.
- Layer 1 : Draw the height proportion guidelines first. In this case, Stitch is roughly 2.2 heads high with about 1/5th head extending on top and below.
- Layer 2 : Do gesture drawing, look for rhythmic curves, general proportions, and direction of the form. Just to clarify, this stage should be more than just drawing a line down the middle. Keep it general without detail, we just want to find an impression of Stitch.
- Layer 3 : Construct forms using basic shapes such as spheres and bean/pear shapes. Take your time at this stage and really study the forms carefully. Make sure you put in the construction lines for the form (aka wire-framing). Again, no details at this stage. Refer to W1a homework.
- Layer 4: Rough drawing, or refined sketch. Add details, resolve any proportion or drawing issues. Double check, triple check, quadruple check if you have to.
- Layer 5: Clean-up. Get your lines, as well as proportions and forms, to be exactly like the model sheet. Note that all the lines are closed off, unless they're overlapping or connecting forms. No speed lines, no expressive interpretations, stay true to the model sheet in every aspect, this is no longer a sketching stage. Get the final drawing crisp, clean, and refined to a production-ready finish.
*Note* These are the minimum number of layers I require, however you might find it helpful to have additional layers between these to help you resolve your drawings. Remember to check our forms and proportions. Did I mention check your proportions? CHECK YOUR PROPORTIONS!!
Good Luck!
The scan is broken off, but you might want to do it as a single horizontal strip for all 5 drawings.
Here's an additional model sheet for reference.
October 16, 2011
Week 2: Model Sheet Study
Based on everything that we've discussed so far, pick one of the following model sheets and study it. I am not interested in a straight up copy, but rather how you break down and analyze how the character is constructed. Look beyond the lines and find the solid structures beneath the drawing. The goal here is to gain an understanding of the character and not just to replicate a line drawing. DO NOT TRACE!
You don't have to have to copy the exact page layout, what I want is the execution of the principles below on each and every drawing of your chosen model sheet. Make sure that you do these studies using traditional media and NOT digital. Here's a tip: print out your model sheet, use tracing paper to do the first assignment (w1a) on top of it as practice before you engage the actual assignment.
Do the following in this specific order:
You don't have to have to copy the exact page layout, what I want is the execution of the principles below on each and every drawing of your chosen model sheet. Make sure that you do these studies using traditional media and NOT digital. Here's a tip: print out your model sheet, use tracing paper to do the first assignment (w1a) on top of it as practice before you engage the actual assignment.
Do the following in this specific order:
- Main action if there is one. Good characters will have a clear read on this.
- Main forms that the character is made of (head, body).
- Secondary forms and how they are attached (limbs, ears, tail, etc).
- Squash and stretch of the forms above. Stretch is usually associated with active actions like when a character is dashing or kicking, and squash with more passive actions like sleeping or ducking. It could also means the different between a character being lazy or active.
- Double check your silhouette, positive and negative space. You can check by simply by looking at the reverse side or by rotating it. You can also check my measuring the head proportions, however be aware that some forms will be overlapping depending on the pose.
- DETAILS SHOULD ALWAYS BE LAST. Details are important, but only after you have solid forms to put them on. Details such as hair usually follow the same rule as above, there will be a main shape, followed by secondary shapes, and finally supported by minor detailing. Determine details in order of importance, it may vary depending on the character. Consider the character's costume, accessories, and props. Again, all these details will most likely follow the same ideas as above.
- Actual line drawing after you have figured everything out.
October 15, 2011
October 14, 2011
October 9, 2011
Week 1b: Facial Expressions
Now that you've familiarized yourself with constructing a form, lets turn these forms into heads. Use the same head for the entire assignment and vary the angles for different expressions. Remember that you are illustrating an idea, or in this case an expression, so make sure that everything you do is in support of that idea. The character's behavior in relationship to the idea is more important than having a nice form drawing that expresses nothing about the character. It is recommended that you use a mirror to assist you in executing the assignment. Essentially, we want the character to act out these emotions as believable as possible while maintaining the consistency of each drawing. It is to your advantage to create a solid, yet simple, overall form for your character's head instead of something too realistic or complex. Make sure you start by labeling the corresponding word to your character's expression before drawing.
In order of importance:
DO: Create orthographic views for your character's head (front, side, back). Then, do a drawing for each of the facial expression listed below. Obviously there more than one way to describe these expressions, some will have more room for variations, while others will be limited.
happy, satisfied, coy, shy
aloof, confident, ecstatic, goofy
sad, worried, nervous, confused,
tired, exhausted, dizzy, knocked-out
annoyed, mad, angry, frightened
surprised, contempt, ashamed
awe, skeptical, bored, disgusted
wink, smile, laugh, cry, yell
thinking, scheming, focusing
In order of importance:
- Idea, story (in this case the word that describes the expression)
- Basic construction (see w1a)
- Secondary forms/masses and their directions subordinating the main idea
- Supporting details such as hair, creases, eyebrows, and accents
- External details like accessories, patterns, textures
DO: Create orthographic views for your character's head (front, side, back). Then, do a drawing for each of the facial expression listed below. Obviously there more than one way to describe these expressions, some will have more room for variations, while others will be limited.
happy, satisfied, coy, shy
aloof, confident, ecstatic, goofy
sad, worried, nervous, confused,
tired, exhausted, dizzy, knocked-out
annoyed, mad, angry, frightened
surprised, contempt, ashamed
awe, skeptical, bored, disgusted
wink, smile, laugh, cry, yell
thinking, scheming, focusing
Week 1a: Basic Contruction
Create only simple shapes that are either circular or boxy. The goal of this exercise is to familiarize yourself with creating volume on simple shapes. More importantly, this will help you think about your design as DIMENSIONAL form(s) situated in a SPACE. This is not a design exercise, avoid putting extraneous "limbs" to your main shape, do not shade your drawings. I want to see simple shapes with the qualities below.
Things to look for:
Things to look for:
- volume, mass, continuity, clarity, simplicity
- center lines in vertical and horizontal axis
- follow-through, wraparound
- direction of intersection of the axis (remember to put in the ARROW)
- maintain the integrity of the shape and form
- flattening of the form
- unclear direction
- too much details
- random organic shapes
- randomness does not create clarity
October 8, 2011
Introduction
Welcome to 2D Character Design!
The purpose of this blog is to create a virtual space for you guys to share your work and resources. I want to highly encourage everyone to upload their work here so that we all can participle in giving feedback and suggestions prior to in-class critiques.
*Note* For easy navigation as the blog grows, please remember to tag your post corresponding to one of the categories below:
projects (assignments, personal project, basically your artwork)
resources (references, links, photos, etc)
bulletin (class announcements, schedules, contacts, lecture notes)
Looking forward to seeing everyone's work soon!
-Khang
The purpose of this blog is to create a virtual space for you guys to share your work and resources. I want to highly encourage everyone to upload their work here so that we all can participle in giving feedback and suggestions prior to in-class critiques.
*Note* For easy navigation as the blog grows, please remember to tag your post corresponding to one of the categories below:
projects (assignments, personal project, basically your artwork)
resources (references, links, photos, etc)
bulletin (class announcements, schedules, contacts, lecture notes)
Looking forward to seeing everyone's work soon!
-Khang
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